Ok, I just figured it out. Don’t import the Pixel Perfect Package from the Previous Blog Tutorial about 8-bit games. The new LWRP for 2D comes with an experimental pixel perfect component. You need to use that one on your camera. Not the one from the Pixel Perfect Camera. It’s posted on the forum and I’m not sure if I can link to it from here but search for «Experimental 2D Lights and Shader Graph support in LWRP»
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